Character Submission
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Melo
Sayo-chan!
-_CreepeR_-
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Character Submission
Well well well, it is time to open up the character submissions! Please note that the following template is only a guide, not a strict directive, so if you want to add something (or leave something out for some reason) it is your choice. I understand that for some people the character creation is the most interesting part so there is no length limit on any aspect of your character sheet. But if you write more than one paragraph (10 lines) per point please put it under spoilers. All accepted characters will be edited into the first post. Enjoy~
Accepted Characters (Subject to change) :
- Name:
- Gender:
- Race:(Cauhri by default. Feel free to use any other pre-made races. If you come up with a race of your own - don't forget to post it in the race thread)
- Age:
- Origin: (Eriur by default)
- Personality:
- Affinity: (If applicable, use the list of pre-made Gods and deities or come up with your own (preferable). As always don't forget to add your deity to the Gods thread.)
- Nullomancer: Yes/No
- Special ability (if any):
- Other:
Accepted Characters (Subject to change) :
- Lae'Naya (Sayo-chan):
Name: Lae'Naya
Gender: Female
Race: Selkie
Age: 19
Origin: Snow leopard village, just outside Eriuir
Affinity: Nevael. She follows her fathers strong belief in Nevael, saying her prayers every day and often giving offerings to the kind Goddess.
Nullomancer: Yes
Personality: She seems quiet to strangers and often speaks rudely to Empire citizens unless they're friends. She feels that she has follow in her fathers footsteps as the protector of the village, even if it is not actually her position. She cannot stand the mistreatment of her family and becomes easily angered by it. To her friends she is kind and supportive.
Appearance: She is from the snow leopard tribe so her fur has snow leopard patterns.
Spoiler:
In the summer her fur is a light tan colour, in winter it turns pure white. She has blue eyes and a piercing in her left ear. Her clothing varies depending on the weather. In summer she wears a short, tight sleeveless hide jacket, with hide shorts. At her hip are two long knives in scabbards, several smaller daggers are often hidden on the rest of her body.
Background: My mother died when I was very young. I was raised since then by my father and the women of the village. My father was the chief of our village. He was considered the strongest and the best of our men. He protected us from the Xelith Empires soldiers and brought in extra money for the village; there were even rumors that he had the long lost ability to talk to animals. He was considered the strongest because he was the only Selkie capable of working in the crystal mines. He was also a decent fighter in both hand-to-hand combat and the use of knives. He taught me everything I know.
When I was 15, there was a collapse in the mine and my father was trapped. The selkie villagers joined the Eriuir villagers in trying to dig him out but by the time they did, he was already dead. They called it an accident but I think differently. How could it be that when the mine collapsed there was only my father in there? My hatred for the Xelith Empire who owned the mine started that day.
A new chief was chosen from the men, but I will follow in my fathers footsteps and protect my village in anyway I can.
Special ability (if any): The ability to understand animals. (Race abilities also but I didn't think I needed to put those.)
Other: I have a tail! yay!
P.S. She's furreh :3
- Ashur Darus Hadukar (Melo):
• Name: Ashur Darus Hadukar
• Gender: Male
• Race:Cauhri
• Age: 21
• Origin: Eriuir
• Personality:
Ashur is known by many as a young man of virtue. A man well-mannered and helpful in spite of the burdens he carries. The young ones tend to call him “big brother Ashur” because he’s the one they turn to if they run into any problems. He feels the need to take care of those in need of help because of his own background. He is unable to ignore the misery of others, and despises situations where he’d be powerless to offer at least a little help. He’s very headstrong once he has chosen a path and refuses to finish what he starts. He is not afraid to take up arms and kill a man if he is convinced this is for the better.
However, the man is not perfect. The scars of the past did leave their scars, causing him to be rather silent and absent when not directly engaged with another activity. He has a reliance on the kind words and smiles of others to keep him going. He has a dire need of acceptance and friendship. When feeling these he does truly lighten up. He can also get truly fierce when those he cares for are threatened or insulted. He also hates being distrusted, and can get rather irritated when it happens. He is curious when he witnesses something he has never seen before, usually involving mythical creatures. This, however, also brings a certain lack of caution, that could seriously bring him in trouble.
In the end, he will believe in their victory. No man shall be left behind. They shall stand together, one by one. The courageous Ashur believes that they can truly make a difference in this fight with their newfound powers. By the benevolent gods, the beastmasters of Xelith shall learn the power of Zengar and its nullomancers!
• Appearance: Ashur’s ash-grey Cauhri skin is slightly paler than average. His raven-black hair rests on his shoulders and it’s reach is just a little shorter than his middle back. His eye color is the standard green and usually look at people in a kind manner.
He stands taller than the average Cauhri at about 1.86 in meters. (Assumed that Cauhri’s similar-to-human build also gives them the same average length). He has a rather muscular complexity, but not overly so.
His clothing is usually made from black cloth and tailored in a way that it’s easy to move in. The most recognizable point is the grey-white scarf he usually wears along with it, and a brown belt from where he hangs his scabbard. This is subject to change if he were to enter warmer climates. He wears a rather simple looking golden necklace with a ruby in the center, his only memento from his mother.
• Affinity: He has a short prayer for every benevolent god, Though he has a slight distrust for Elios because of his failure providing a normal life for his sister, and because his prayers towards him regarding this seemingly went unheard.
• Special ability: Adept swordsmanship: he hasn’t reached the same skill his father once had. But Ashur is a well-trained swordsman with a great amount of potential still left untapped.
Starting weapon: Steel longsword
• Background:
Lothar Hadukar was an adventurer for a great amount of years. As he traveled he learned swordsmanship from the masters. He was taught by scholars bearing great knowledge on the workings of the world. But most importantly, he met the woman of his life in the village of Eriuir. Here he would settle down and be blessed with two beautiful children. Ashur, the elder brother was a pretty child with nothing truly crippling. The younger sister, Maluna, was not that fortunate however.
If it wasn’t bad enough that their mother would die when her daughter had barely reached the age of two, there was even more in store for this family.The younger sister was bedridden from the age of 4. A mysterious sickness paralyzed her legs and left her with chronic pains in several areas of her body. She could never be cured, but it was not lethal either. The chronic pains could be taken away by administering a very expensive medicine on a regular basis. Lothar wasn’t a man rich enough to afford that. But their life did take a turn for the better.
The empire’s local sword instructor, in charge of training new recruits in the area, had recently died from a cause unknown. It just so happened that the same day the chivalrous Lothar disarmed one of the empire’s trained men with a single well placed strike, after he saw him harassing a villager. Instead of any consequences for Lothar, the empire wished to enlist him as the new sword instructor. Lothar’s needs didn’t leave him much other choice than to accept this offer. The pay that came with it was rather generous for a lowly civilian of Zengar.
This of course caused a stigma to be burned deeply in the family’s name. They were now working with the empire. But it was for the best of them. The family could live happily with a daughter that didn’t have to suffer. The fate for the young Ashur had already been decided. Lothar had made a deal with the higher-ups to allow his son to take over his job when he was to retire. Therefore Ashur was taught the way of the sword at a young age. Lothar also home taught his son, utilizing the wisdom that was imparted to him on his travels. If his son could not follow in his footsteps, he wished to teach him whatever he could about the world himself.
But Lothar never reached retirement as he passed away when Ashur was barely eighteen. A powerful beast attacked Erluir with ferocity that hadn’t been seen in many years. Lothar ended up sacrificing his own life for that of the rest of the village.
By this time the young Ashur had picked up many of his skills. He was capable to teaching the local recruits how to reliably use a sword. But the empire exploited him. The days he had to work were too long and too many. His pay was barely enough to pay for both the medicine, bought from the empire itself, and the food they needed to survive. He was treated no better than any miner was.
The stigma on the family’s name would fade over time, as even in their own hard times Ashur would not lose heart. He helped out the village on multiple occasions when it was in need, fighting of beasts. But he also played with the children in the little free time he had. Eventually the distrust for the boy would wane.
But the burdens he had to carry did still weigh him down. His tired soul would every night look for a way out of this tyranny that the treacherous empire was forcing upon him ever since his father’s death.
One day, very close to the beginning of the adventure however, he had a free day. And what he happened to stumble across was a miracle. What he found was a small pond. The pond was hidden deep in the woods surprisingly close to the village Why it was never found before he did not know. But in this pond lived a small community of pixies. The pixies promised Ashur that their dust had the healing properties needed to alleviate the pain of the sister just as well as the medicine could.
What Ashur saw here was a chance. No, not a chance for more money as he didn’t need medicine anymore. With this, he was no longer dependent of the empire’s money and medicine. Maybe this was his chance. Could he really hope to start a rebellion in the small village of Eliuir? Were the people that called him friend willing enough to help him in this situation?
- Kron (Anndgrim):
Name: Kron
Gender: Male
Race: Cauhri
Age: 21
Origin: Eriur
Personality:
His behaviour, on a first impression, seems similar to that of a wild predatory beast. He is aloof, rarely shows himself in front of crowds and can mostly be spotted at night, in the forest or on the outskirts of town. He seems to show little interest in honour and principles nor does he seem to care about pride and decorum.
Though he is an outsider to Cauhri culture and society he is still very much Cauhri in nature, those traits being the result of his life experience.
Affinity: (If applicable, use the list of pre-made Gods and deities or come up with your own (preferable). As always don't forget to add your deity to the Gods thread.)
Nullomancer: Yes
Special ability :
He is a skilled hunter and is profficient in stealth in nature. He also has ample experience in the use of a number weapons having used knives, daggers, spears and wrestled animals barehanded.
His most distinctive trait is perhaps his fast, practical and ruthless hand to hand combat style.
He is capable to communicate with a variety of animals with growls, movements and facial expressions.
He has rudimentary knowledge of herbal medicine.
Other:
Appearance :
He is tall, muscular and lean. He has very messy black hair half way down his back, some of which is tied in bunches with shreds of pale, reddish brown cloth. His partial beard is of an inch in length.
His skins harbors many scars, mostly bite and claw marks but also a few burns and marks of blade cuts and stabs.
Background :
Born in a very ordinary family of Eriur, he was blessed with relatively balanced and loving parents, living in the furthest houses from the center of the village. His father, though not an influential figure in the village, was a proficient hunter and fighter and a passionate savant for nature and as passionate a learner he was, as passionate a teacher he was. His mother as he remembers her, was a calm and gentle person.
For harboring and caring after a man he and his father found lying, wounded, in the forest who turned out to be a fugitive from the Empire both his parents were summarily executed on the town square.
Spared as an act of mercy, he was left alone, in the empty house, anyone in the village being afraid of attracting the Empire's attention stirred clear from him. The image of a child biting off the raw flesh of dead birds and rats was enough to drive them further away.
His hiding in the shadows and hunting at nights made his presence increasingly eerie to the villagers. Being spotted dragging the corpse of a wolf larger than him, its head under his arm, back to the village at night was what owned him his reputation as a monster.
Called an evil spirits by a few, he was a story parents told their children to keep them from wandering off at night.
As he grew, his reputation as a monster started fading slowly as a handful of random encounters with villagers cleared him of this assumptions, but he remained seen as both an outcast irreverent to the ways of his own people and an ill omen.
Last edited by -_CreepeR_- on Thu Jun 06, 2013 12:19 am; edited 1 time in total
Re: Character Submission
Name: Lae'Naya
Gender: Female
Race: Selkie
Age: 19
Origin: Snow leopard village, just outside Eriuir
Affinity: Nevael. She follows her fathers strong belief in Nevael, saying her prayers every day and often giving offerings to the kind Goddess.
Nullomancer: Yes
Personality: She seems quiet to strangers and often speaks rudely to Empire citizens unless they're friends. She feels that she has follow in her fathers footsteps as the protector of the village, even if it is not actually her position. She cannot stand the mistreatment of her family and becomes easily angered by it. To her friends she is kind and supportive.
Appearance: She is from the snow leopard tribe so her fur has snow leopard patterns.
Weapons: She is proficient with a selection of bows, including recurves and short bows. Mostly used for hunting however, she has practiced on hand made Cauhri straw dummies dressed in imperial colours... y'know, just in case. Many of the bows from her collection were orginally her fathers but she has a few that she made herself. Each bow is blessed by Nevael and is very long lasting and durable.
Background:
Special ability (if any): The ability to understand animals. (Race abilities also but I didn't think I needed to put those.) Apprentice shaman, can communicate with tree and animal spirits mostly (for now anyway)
Other: I have a tail! yay!
P.S. She's furreh :3
Yes, shes furreh.
Gender: Female
Race: Selkie
Age: 19
Origin: Snow leopard village, just outside Eriuir
Affinity: Nevael. She follows her fathers strong belief in Nevael, saying her prayers every day and often giving offerings to the kind Goddess.
Nullomancer: Yes
Personality: She seems quiet to strangers and often speaks rudely to Empire citizens unless they're friends. She feels that she has follow in her fathers footsteps as the protector of the village, even if it is not actually her position. She cannot stand the mistreatment of her family and becomes easily angered by it. To her friends she is kind and supportive.
Appearance: She is from the snow leopard tribe so her fur has snow leopard patterns.
- Spoiler:
Weapons: She is proficient with a selection of bows, including recurves and short bows. Mostly used for hunting however, she has practiced on hand made Cauhri straw dummies dressed in imperial colours... y'know, just in case. Many of the bows from her collection were orginally her fathers but she has a few that she made herself. Each bow is blessed by Nevael and is very long lasting and durable.
Background:
- Spoiler:
- My mother died when I was very young. I was raised since then by my father and the women of the village. My father was the chief of our village; he was considered the strongest and the best of our men. He protected us from the Xelith Empires soldiers and brought in extra money for the village, there were even rumors that he had the long lost ability to talk to animals. He was considered the strongest because he was the only Selkie capable of working in the crystal mines. He was a master archer and taught me everything I now know.
When I was 15, there was a collapse in the mine and my father was trapped. The Selkie villagers joined the Eriuir villagers in trying to dig him out but by the time they did, he was already dead. They called it an accident but I think differently. How could it be that when the mine collapsed there was only my father in there? My hatred for the Xelith Empire, who owned the mine, started that day.
After my fathers death, I made contact with the village Shaman. For 4 years I have sneaked into the village to take lessons from her so that one day I will become a Shaman myself. While studying under her I discovered my ability to listen and communicate with all animals, much like my father had.
A new chief was chosen from the men, but I will follow in my fathers footsteps and protect my village in anyway I can.
Special ability (if any): The ability to understand animals. (Race abilities also but I didn't think I needed to put those.) Apprentice shaman, can communicate with tree and animal spirits mostly (for now anyway)
Other: I have a tail! yay!
P.S. She's furreh :3
Yes, shes furreh.
Last edited by Sayo-chan! on Tue Jun 11, 2013 8:08 am; edited 6 times in total
Sayo-chan!- Sniper
- Posts : 93
Points : 42335
Karma : 0
Join date : 2013-05-01
Age : 30
Location : UK
Re: Character Submission
• Name: Ashur Darus Hadukar
• Gender: Male
• Race:Cauhri
• Age: 21
• Origin: Eriuir
• Personality:
• Appearance:
• Affinity: He has a short prayer for every of the greater benevolent gods, Though he has a slight distrust for Elios because of his failure providing a normal life for his sister, and because his prayers towards him regarding this seemingly went unheard.
• Special ability: Expert swordsmanship: he hasn’t reached the same skill his father once had. But Ashur is a well-trained swordsman with a great amount of potential still left untapped.
Starting weapon: Steel longsword
• Background:
• Gender: Male
• Race:Cauhri
• Age: 21
• Origin: Eriuir
• Personality:
- Spoiler:
- Ashur is known by many as a young man of virtue. A man well-mannered and helpful in spite of the burdens he carries. The young ones tend to call him “big brother Ashur” because he’s the one they turn to if they run into any problems. He feels the need to take care of those in need of help because of his own background. He is unable to ignore the misery of others, and despises situations where he’d be powerless to offer at least a little help. He’s very headstrong, once he has chosen a path and finishes it in an unwavering manner. He is not afraid to take up arms and kill a man if he is convinced this is for the better.
However, the man is not perfect. He still carries around worries and uncertainties,causing him to be rather silent and absent when not directly engaged with another activity. He has a reliance on the kind words and smiles of others to keep him going. He has a dire need of acceptance and friendship. When feeling these he does truly lighten up. He can also get truly fierce when those he cares for are threatened or insulted. He also hates being distrusted, and can get rather irritated when it happens. He is curious when he witnesses something he has never seen before, usually involving mythical creatures. This, however, also brings a certain lack of caution, that could seriously bring him in trouble.
In the end, he will believe in their victory. No man shall be left behind. They shall stand together, one by one. The courageous Ashur believes that they can truly make a difference in this fight with their newfound powers. By the benevolent gods, the beastmasters of Xelith shall learn the power of Zengar and its nullomancers!
• Appearance:
- Spoiler:
- Ashur’s ash-grey Cauhri skin is slightly paler than average. His raven-black hair rests on his shoulders and it’s reach is just a little shorter than his middle back. His eye color is the standard green and usually look at people in a kind manner.
He stands taller than the average Cauhri at about 1.86 in meters. (Assumed that Cauhri’s similar-to-human build also gives them the same average length). He has a rather muscular complexity, but not overly so.
His clothing is usually made from black cloth and tailored in a way that it’s easy to move in. The most recognizable point is the grey-white scarf he usually wears along with it, and a brown belt from where he hangs his scabbard. This is subject to change if he were to enter warmer climates. He wears a rather simple looking golden necklace with a ruby in the center, his only memento from his mother.
• Affinity: He has a short prayer for every of the greater benevolent gods, Though he has a slight distrust for Elios because of his failure providing a normal life for his sister, and because his prayers towards him regarding this seemingly went unheard.
• Special ability: Expert swordsmanship: he hasn’t reached the same skill his father once had. But Ashur is a well-trained swordsman with a great amount of potential still left untapped.
Starting weapon: Steel longsword
• Background:
- Spoiler:
- Lothar Hadukar was an adventurer for a great amount of years. As he traveled he learned swordsmanship from the masters. He was taught by scholars bearing great knowledge on the workings of the world. But most importantly, he met the woman of his life in the village of Eriuir. Here he would settle down and be blessed with two beautiful children. Ashur, the elder brother was a pretty child with nothing truly crippling. The younger sister, Maluna, was not that fortunate however.
If it wasn’t bad enough that their mother would die when her daughter had barely reached the age of two, there was even more in store for this family.The younger sister was bedridden from the age of 4. A mysterious sickness paralyzed her legs and left her with chronic pains in several areas of her body. She could never be cured, but it was not lethal either. The chronic pains could be taken away by administering a very expensive medicine on a regular basis. Lothar wasn’t a man rich enough to afford that. But their life did take a turn for the better.
The empire’s local sword instructor, in charge of training new recruits in the area, had recently died from a cause unknown. It just so happened that the same day the chivalrous Lothar disarmed one of the empire’s trained men with a single well placed strike, after he saw him harassing a villager. Instead of any consequences for Lothar, the empire wished to enlist him as the new sword instructor. Lothar’s needs didn’t leave him much other choice than to accept this offer. The pay that came with it was rather generous for a lowly civilian of Zengar.
This of course caused a stigma to be burned deeply in the family’s name. They were now working with the empire. They were called traitors, to be spat upon by the other oppressed villagers.But it was for the best of them. The family could live happily with a daughter that didn’t have to suffer. The empire was their only way to survive at this moment. The fate for the young Ashur had already been decided. Lothar had made a deal with the higher-ups to allow his son to take over his job when he was to retire. Therefore Ashur was taught the way of the sword at a young age. Lothar also home taught his son, utilizing the wisdom that was imparted to him on his travels. If his son could not follow in his footsteps, he wished to teach him whatever he could about the world himself.
But Lothar never reached retirement as he passed away when Ashur was barely eighteen. A powerful beast attacked Erluir with ferocity that hadn’t been seen in many years. Lothar ended up sacrificing his own life for that of the rest of the village.
By this time the young Ashur had picked up many of his skills. He was capable to teaching the local recruits how to reliably use a sword. But the empire exploited him. The days he had to work were too long and too many. His pay was barely enough to pay for both the medicine, bought from the empire itself, and the food they needed to survive. He was treated no better than any miner was.
The stigma on the family’s name would fade over time, as even in their own hard times Ashur would not lose heart. He helped out the village on multiple occasions when it was in need, fighting of beasts. But he also played with the children in the little free time he had. Eventually the distrust for the boy would wane. Ashur also threw away any hard feelings he may have had for the villagers, he was a victim of the empire's exploits as much as they were now.
But the burdens he had to carry did still weigh him down. His tired soul would every night look for a way out of this tyranny that the treacherous empire was forcing upon him ever since his father’s death.
One day, very close to the beginning of the adventure however, he had a free day. And what he happened to stumble across was a miracle. What he found was a small pond. The pond was hidden deep in the woods surprisingly close to the village Why it was never found before he did not know. But in this pond lived a small community of pixies. The pixies promised Ashur that their dust had the healing properties needed to alleviate the pain of the sister just as well as the medicine could.
What Ashur saw here was a chance. No, not a chance for more money as he didn’t need medicine anymore. With this, he was no longer dependent of the empire’s money and medicine. Maybe this was his chance. Could he really hope to start a rebellion in the small village of Eliuir? Were the people that called him friend willing enough to help him in this situation?
Last edited by Melo on Sat Jun 08, 2013 5:28 am; edited 5 times in total
Melo- Sniper
- Posts : 76
Points : 43622
Karma : 2
Join date : 2012-12-20
Re: Character Submission
Name: Kron
Gender: Male
Race: Cauhri
Age: 21
Origin: Eriur
Personality:
Nullomancer: Yes
Special ability :
He is a skilled hunter and is profficient in stealth in nature. He also has ample experience in the use of a number weapons having used knives, daggers, spears and wrestled animals barehanded.
His most distinctive trait is perhaps his fast, practical and ruthless hand to hand combat style.
He is capable to communicate with a variety of animals with growls, movements and facial expressions.
He has rudimentary knowledge of herbal medicine.
Other:
Appearance :
He is tall, muscular and lean. He has very messy black hair half way down his back, some of which is tied in bunches with shreds of pale, reddish brown cloth. His partial beard is of an inch in length.
His skins harbors many scars, mostly bite and claw marks but also a few burns and marks of blade cuts and stabs.
Background :
Gender: Male
Race: Cauhri
Age: 21
Origin: Eriur
Personality:
- Spoiler:
- His behaviour, on a first impression, seems similar to that of a wild predatory beast. He is aloof, rarely shows himself in front of crowds and can mostly be spotted at night, in the forest or on the outskirts of town. He seems to show little interest in honour and principles nor does he seem to care about pride and decorum.
Though he is an outsider to Cauhri culture and society he is still very much Cauhri in nature, those traits being the result of his life experience.
Nullomancer: Yes
Special ability :
He is a skilled hunter and is profficient in stealth in nature. He also has ample experience in the use of a number weapons having used knives, daggers, spears and wrestled animals barehanded.
His most distinctive trait is perhaps his fast, practical and ruthless hand to hand combat style.
He is capable to communicate with a variety of animals with growls, movements and facial expressions.
He has rudimentary knowledge of herbal medicine.
Other:
Appearance :
He is tall, muscular and lean. He has very messy black hair half way down his back, some of which is tied in bunches with shreds of pale, reddish brown cloth. His partial beard is of an inch in length.
His skins harbors many scars, mostly bite and claw marks but also a few burns and marks of blade cuts and stabs.
Background :
- Spoiler:
Born in a very ordinary family of Eriur, he was blessed with relatively balanced and loving parents, living in the furthest houses from the center of the village. His father, though not an influential figure in the village, was a proficient hunter and fighter and a passionate savant for nature and as passionate a learner he was, as passionate a teacher he was. His mother as he remembers her, was a calm and gentle person.
For harboring and caring after a man he and his father found lying, wounded, in the forest who turned out to be a fugitive from the Empire both his parents were summarily executed on the town square.
Spared as an act of mercy, he was left alone, in the empty house, anyone in the village being afraid of attracting the Empire's attention stirred clear from him. The image of a child biting off the raw flesh of dead birds and rats was enough to drive them further away.
His hiding in the shadows and hunting at nights made his presence increasingly eerie to the villagers. Being spotted dragging the corpse of a wolf larger than him, its head under his arm, back to the village at night was what owned him his reputation as a monster.
Called an evil spirits by a few, he was a story parents told their children to keep them from wandering off at night.
As he grew, his reputation as a monster started fading slowly as a handful of random encounters with villagers cleared him of this assumptions, but he remained seen as both an outcast irreverent to the ways of his own people and an ill omen.
Last edited by Anndgrim on Thu Jun 06, 2013 3:26 am; edited 2 times in total
Anndgrim- Henchman
- Posts : 19
Points : 41939
Karma : 1
Join date : 2013-06-02
Age : 32
Re: Character Submission
Added in a few spoiler tags. I forgot to put them in cuz of the late hour. Maybe a good idea for Sayo and grim to do it too for their longer parts
Melo- Sniper
- Posts : 76
Points : 43622
Karma : 2
Join date : 2012-12-20
Re: Character Submission
Name: Zephyr Solinea
Gender: Male
Race: Cauhri
Appearance: Average build, but agile. Long hair, middle back length, generally ponytailed with a few strands over his right eye. Blue eyed with a habit of wearing a silver chain with a sapphire flame on it. On the back is a tiny inscription that says "Praise Kitanar".
Age: 22
Origin: Blood family and original birthplace unknown. Lived with adoptive parents on one of the peninsula until he went off to join the military.
Personality:
Affinity: Kitanar
Nullmancer: Yes
Special ability: Due to the God he worships, once in an age he may get a hunch or vision of an important event, or extremely dangerous situation. He also sometimes gets very minor cryptic hints that might help him do something useful, and while they're more common, they aren't always obvious and normally don't effect his "destiny" or overall happenings.
Other: Drinks Tea. Loves Tea. Sometimes enjoys Tea. Usually carries some Tea with him. Tea tea, tea tea tea tea tea, Tea.
Background:
Gender: Male
Race: Cauhri
Appearance: Average build, but agile. Long hair, middle back length, generally ponytailed with a few strands over his right eye. Blue eyed with a habit of wearing a silver chain with a sapphire flame on it. On the back is a tiny inscription that says "Praise Kitanar".
Age: 22
Origin: Blood family and original birthplace unknown. Lived with adoptive parents on one of the peninsula until he went off to join the military.
Personality:
- Spoiler:
- Generally easy going, tends to like making light of serious situations. Enjoys using sarcasm and easing tension, usually through nonsensical comments. Generally doesn't go out of his way to cause issues, but might go out of his way to make a point.
Despite being laid back for the most part, he isn't exactly sociable to anyone he hasn't known for a while or is stuck hanging around. Even then it sometimes takes a bit of time, mostly due to just not liking people in general while also not wanting people to know more than necessary about him.
He would however try his hardest to help anyone he is traveling with, actual friend or otherwise in any group he's in, if only because the amount of danger in the world is far less worth dealing with than an annoying mouth. While he's never known what it meant or if there was a point, he's followed the "advice" of his necklace and chooses to pray to Kitanar over all other Gods.
Affinity: Kitanar
Nullmancer: Yes
Special ability: Due to the God he worships, once in an age he may get a hunch or vision of an important event, or extremely dangerous situation. He also sometimes gets very minor cryptic hints that might help him do something useful, and while they're more common, they aren't always obvious and normally don't effect his "destiny" or overall happenings.
Other: Drinks Tea. Loves Tea. Sometimes enjoys Tea. Usually carries some Tea with him. Tea tea, tea tea tea tea tea, Tea.
Background:
- Spoiler:
- Found roaming near the capital as a child, he was picked up by a couple leaving the capital, on their way back to a somewhat distant village on one of the peninsula. Originally only picking him up to avoid leaving a child roaming alone in the world, the woman of the two eventually convinced the man to take him in. The two then began raising him as their own.
Growing up fairly normally, he just did what he could as he had to trying to repay his adoptive parents kindness over the years.
While he had never known much about it, the necklace he had made him grow up praying to whoever the hell Kitanar was. It did manage to pay off a few times, so he figured there was some use to it at the least, and as such fully trusted in "Kitanar". After reaching adulthood, he decided joining the military was likely the easier way to get a steady meal and pay, and so he did.
The_Lord_K- Henchman
- Posts : 20
Points : 41910
Karma : 0
Join date : 2013-06-04
Location : Some places with trees. and hills. Trees on hills. and houses.
Re: Character Submission
Name:
NC
Gender:
male
Race:
Cauhri
Age:
supposedly 24
Appearance:
Origin:
Sayrn slums
Personality:
Affinity:
Tristers
Nullomancer: Yes
Special ability:
He would be seen a master at throwing daggers, as well as a master martial artist, if only he was famous. The other slums knows he is a deadly thief, not to be messed with.
Background:
NC
Gender:
male
Race:
Cauhri
Age:
supposedly 24
Appearance:
- Spoiler:
- He is bland, boring, and plain. You wouldn't look at him twice, which is the entire purpose of his appearance.
His body is the one you would find in a man used to run – for his life most of the time. He is agile and swift, but not strong (nor strong looking).
His clear blue eyes, in contrast to his black hair, always make him looks down to avoid bringing attention to his face.
He always manages to wear clothes that fit. Meaning that in presence of an upper-class group of people, he will look like a server, a disposable guy and in front of a group of thieves, he will look poor, sick, unworthy of attention.
Origin:
Sayrn slums
Personality:
- Spoiler:
- He lives by two rules:
His survival first, highly influenced by his background.
The principle of fair exchange (if you give him something, he will give you back something of equal value, always.), this is due to his relations with Tristers.
Because of, or thanks to, his first rule, he never trusts or grows attached to anyone, preferring to shut his mouth and listen rather than complaining or voicing his opinion.
Also, he is intelligent. He thinks and acts the same way a scholar will in front of a complex problem, drawing conclusion and always acting upon weighing down the consequences of his action. But instead of being frozen in fear when something unexpected happen, he will use his critical, and fast, thinking to get out of the way.
Affinity:
Tristers
Nullomancer: Yes
Special ability:
He would be seen a master at throwing daggers, as well as a master martial artist, if only he was famous. The other slums knows he is a deadly thief, not to be messed with.
Background:
- Spoiler:
- Everything, including his memory, his path and his personality, begun on that fateful day. He was around 10 years old, and his sister, older by 3 years, was getting raped by his father for the 67th time. What changed that day? He wasn’t sure, and never will be. Was it due to the fact that she wasn’t making any sound? The previous times, she was always screaming, defending herself. Then, as time passed, she only cried. But she never had this reaction, or rather this lack of reaction. She had given up, and he snapped because of that.
Or maybe was it because he knew what would come after, the beating, the humiliation. Again.
Or, maybe it was this new thought, new idea. That his life was unfair, too unfair.
So he killed him. Using a crowbar he found nearby and strangling him. Then he looked at his sister, and will always remember her dead eyes, not even wondering why her father had stopped. He looked at her, and killed her too. You can’t blame him for that, I mean, how could he provide protection for him and his sister? How could he provide food? He didn’t even know how he would survive, and he had too, his father at least taught him that.
Then began his transformation. At first, he only stole what he needed to stay alive, contenting himself with sleeping outside, even during rainy days. One day he got caught, and beaten so badly that he swore to learn how to defend himself.
Too much time passed without him talking to anyone, and eventually, he forgot his name.
After those first years where he honed his survival and combat skills, he discovered other kids going to school, talking, smiling, reading. Inevitably, he was drawn to them, and being who he was, he began stealing their books and pens.
He learned by himself, and loved that, so much that he went from stealing everything he could to choosing the books he wanted.
His intellect allowed him to go from the grade school books to very complex mathematics and philosophic ones.
Today, he has a house full of deadly traps, in the outskirts, just before the slums. He survives, alone, as it is inscribed in his deepest instincts.
balis- Swordsman
- Posts : 37
Points : 41919
Karma : 0
Join date : 2013-06-05
Re: Character Submission
Name: Kaladin Harrlo
Gender: Male
Race: Ja'Akkul/Cauhri (Half-blood)
Age: 20(?)
Origin: Weyrns . Far south of the island, within the mountains in a town called Ballaeter
Affinity: Say. Not devout like his people, but still worships Say somewhat.
Nullomancer: Yes
Special Abilities/Weapons:-
Expert with the longsword. But no ordinary longsword. Much larger than the curious long-swords, and much heavier and better quality. Kaladin can easily wield his longsword with little effort. Kaladin spends a lot of time practicing with the longsword and has slain many beasts with it.
Spear. A large spear with the end made from rare metals mixed with exceptionally strong rocks. Kaladin is very proficient with the spear and has great accuracy at throwing it, often slaying beasts from a good distance away with powerful spear throws.
Special Race Abilities:-
They are known to somewhat control the earth beneath their feet, even mold shapes with pieces of rocks and strengthen them significantly. The strong and well trained Ja'Akkul can cause small earthquakes with their powers but this is somewhat rare within the Ja'Akkul and hidden as the imperials do not know about such a power. Not much is known about their powers because they are generally a peaceful race who don't want to cause any trouble or attract attention to themselves.
Kaladin, being the first and only half blood, has the unique ability to make his skin much harder and softer at will. When the skin hardens, it becomes visibly rougher looking and darker with a slight rock like texture, being able to punch and break walls without taking much damage back but Kaladin cannot keep his hardened skin up for too long, although it's naturally harder like the normal Ja'Akkuls.
Personality: Kaladin is generally very quiet and not too sociable of a person because of his past and upbringing. He's hot headed and tends to rush into things without fully thinking them through, never considering the consequences. He is not very talkative and spends a large portion of his time alone although he hates the feeling of loneliness. In the small mountainous town he was raised in, he was the outcast, especially with the younger Ja'Akkul, being half Cauhri, so he spent a lot of his time alone wandering the mountains and mainlands by himself and usually did not return back to the town for days or even weeks, but he was seldom missed by his townsfolk, and he seldom cared. He holds his friends very close to his heart, and would put their safety and well-being before his own.
Ja'Akkul Race Appearance: The Ja'Akkul are very large and broad, muscular beings specially compared to the Cauhri. They are quite dark and not very pretty. The average height for a J'A is over 9 feet with some growing as large as 12 foot. They have hard skins, which are very rough and slightly patchy with the texture of rocks but it's more noticeable up close. For the most part, they resembled Cauhris but are much taller and broader. The female Ja'Akkul tend to be a few feet shorter, their skins not as rough or patchy but just as hard. The Ja'Akkuls tend to have harder skins the older they get and the more they go through.
Kaladins Appearance: Being only half Ja'Akkul, Kaladin isn't as tall or broad as the pure Ja'Akkul. He still stands tall compared to the Cauhri at 7 ft 5 inches and is rather muscular. His skin resembles the Cauhri more, being quite a bit lighter than the Ja'Akkul and hasn't adopted any of the patchy looking skin appearance although when angry or when needed, his skin gets much harder and darkens a bit and he grows a few inches, so he is able to endure more pain and avoid cuts from swords and other weapons during fights.
Background:
Gender: Male
Race: Ja'Akkul/Cauhri (Half-blood)
Age: 20(?)
Origin: Weyrns . Far south of the island, within the mountains in a town called Ballaeter
Affinity: Say. Not devout like his people, but still worships Say somewhat.
Nullomancer: Yes
Special Abilities/Weapons:-
Expert with the longsword. But no ordinary longsword. Much larger than the curious long-swords, and much heavier and better quality. Kaladin can easily wield his longsword with little effort. Kaladin spends a lot of time practicing with the longsword and has slain many beasts with it.
Spear. A large spear with the end made from rare metals mixed with exceptionally strong rocks. Kaladin is very proficient with the spear and has great accuracy at throwing it, often slaying beasts from a good distance away with powerful spear throws.
Special Race Abilities:-
They are known to somewhat control the earth beneath their feet, even mold shapes with pieces of rocks and strengthen them significantly. The strong and well trained Ja'Akkul can cause small earthquakes with their powers but this is somewhat rare within the Ja'Akkul and hidden as the imperials do not know about such a power. Not much is known about their powers because they are generally a peaceful race who don't want to cause any trouble or attract attention to themselves.
Kaladin, being the first and only half blood, has the unique ability to make his skin much harder and softer at will. When the skin hardens, it becomes visibly rougher looking and darker with a slight rock like texture, being able to punch and break walls without taking much damage back but Kaladin cannot keep his hardened skin up for too long, although it's naturally harder like the normal Ja'Akkuls.
Personality: Kaladin is generally very quiet and not too sociable of a person because of his past and upbringing. He's hot headed and tends to rush into things without fully thinking them through, never considering the consequences. He is not very talkative and spends a large portion of his time alone although he hates the feeling of loneliness. In the small mountainous town he was raised in, he was the outcast, especially with the younger Ja'Akkul, being half Cauhri, so he spent a lot of his time alone wandering the mountains and mainlands by himself and usually did not return back to the town for days or even weeks, but he was seldom missed by his townsfolk, and he seldom cared. He holds his friends very close to his heart, and would put their safety and well-being before his own.
Ja'Akkul Race Appearance: The Ja'Akkul are very large and broad, muscular beings specially compared to the Cauhri. They are quite dark and not very pretty. The average height for a J'A is over 9 feet with some growing as large as 12 foot. They have hard skins, which are very rough and slightly patchy with the texture of rocks but it's more noticeable up close. For the most part, they resembled Cauhris but are much taller and broader. The female Ja'Akkul tend to be a few feet shorter, their skins not as rough or patchy but just as hard. The Ja'Akkuls tend to have harder skins the older they get and the more they go through.
Kaladins Appearance: Being only half Ja'Akkul, Kaladin isn't as tall or broad as the pure Ja'Akkul. He still stands tall compared to the Cauhri at 7 ft 5 inches and is rather muscular. His skin resembles the Cauhri more, being quite a bit lighter than the Ja'Akkul and hasn't adopted any of the patchy looking skin appearance although when angry or when needed, his skin gets much harder and darkens a bit and he grows a few inches, so he is able to endure more pain and avoid cuts from swords and other weapons during fights.
Background:
- Backgroud:
- The Ja'Akkul aren't an ancient race nor did they come to be as recently as the Selkie race. They dwell in the southern mountains of Weyrns and are a peaceful race of very large and powerful beings who resemble the Cauhri in body structure but are quite a bit larger and have rocky skin. They are not known throughout the world as there are so few of them and are secluded from the rest of the world. The Imperials are aware of this race but leave them be as they are so few of the of the race compared to the rest of the world and are peaceful and non rebellious. They were also forbidden by the Imperials to ever leave the mountains, going to the mainlands was strictly prohibited.
Many years ago, before the time of Kaladin. The imperials had a small garrison set up near Ballaeter. The troops would oversee the Ja'Akkul villages for a short period of time for any signs of threat. One of the troops by the name of Ithino, was very intrigued by the people of the foreign race. At the same time, a young woman, Selera, from the town Ballaeter was equally intrigued by the Imperials, and one in particular, Ithino. The Ja'Akkul were very strict when it came to love and having any such relations with another race was strictly prohibited. Such relationships never occurred, (AND THEN EVERYTHING CHANGED WHEN THE FIRE NATION ATTACKED! Lol joke) until a certain day. Selera would often sneak out of her house and Ithino would go patrol at night and they would often talk, talk about anything and everything. Selera was falling in love with Ithino, and Ithino was falling for Selera too. ..
------
Kaladin had a rough childhood, being a half Cauhri and having the appearance he did, he was an outcast within the town. He had a mother who cared and loved him how a mother should, but she died when he was 7 from a rare illness. Kaladin had never known or met his father, he knew nothing about his father other than the fact that he was a Cauhri, and an Imperial. He knew this was the reason the people of the town hated him and why he was smaller and looked different to the others. Kaladin spent most of his time in the wild, in the mountains close to the flat lands. He would often venture there, and train with his sword and spear, fighting wild beasts and having many near death experiences, especially in the mountains where the weather was very very harsh.
One day Kaladin ventured too far into the main lands away from the mountains, knowing this was prohibited, but rarely ever caring as he was always curious, always wanting to explore and learn more about the world. He stumbled upon a small town of Cauhri people and was fascinated by them. They saw how he resembled them in appearance more than his OWN people, not counting the times when he hardened his skin. After that day Kaladin often went back to the small town, and going further in to see what else the world held. That was, until, he was caught by the imperials. They outnumbered and him and ambushed him one day and took him back to the north of the island. Which was where the main population of the island had lived, including the Imperials.
He was tortured and chained for weeks and weeks, and once day put in a ship which set sail for Zengar. It was in Zengar where he became a slave, doing manual labour every day. They made use of his immense strength and size to mine caves, often traveling from mine to mine.
It was after many months when Kaladin snapped, he had enough, enough of mining, enough of the torture and enough of the Imperial scum. He grew tired and angry, and rage boiled up inside of him as he mined, so much rage that he lost himself for a minute and broke out of his shackles, his skin growing much harder than ever before, shattering the chains, while shaking the ground beneath him. The ground continued to shake and shift until the cave started to fall in on itself. The imperials put to watch him were quickly knocked out by the falling stones and one he took out himself with a punch that instantly killed the man. The cave he was working in had all entrances blocked off by the rocks falling and he was the only remaining alive in the mine. He saw another entrance, from the back, one that had not been there before the cave was falling apart. He took the opportunity and ran towards it, although it was blocked off, Kaladin was still in a state of rage and ran with a fist that carried all his rage and anger from the past months. His fist connected with the rocks in his way, with so much strength he shattered the rocks standing in his way to freedom and his entire fist broke though blowing away the rocks into smithereens. That was the day Kaladin was a slave no more, or so he thought, and he ran.
It wasn't long until Kaladin was captured again, he headed north and underestimated the size of the continent he was on, it was nothing like Weyrns, it was obviously MUCH larger and the weather was considerably warmer, or at least where Kaladin was right now. The Imperials found him early into the following day of his escape, he had tried resisting, but there were too many of them, and within them there was an exceptionally strong one who used powers he had never seen or even heard of and was quickly over powered and captured again. Kaladin was taken North, with the company of 2 Imperials that had certain powers and a dozen normal Imperials. It was easy to differentiate between the ones with powers and the ones without,the ones with powers, which Kaladin had come to learn were called Nullomancers, had a different air about them, Kaladin knew resisting with Nullomancers around would be useless, they easily overpowered him, his powers, which weren't that strong or practiced to begin with, were no match for Nullomancers.
Kaladin was taken North to a place called Sayrn. The journey to Sayrn seemed to take an age. He was then shortly sold to a noble house by the name of Lainath. House Lainath was a big house and obviously had a lot of influence in Sayrn. Kaladin would be useless to resist his fate here, he was powerless against the Nullomancers and so he did nothing. He became the servant of the house and waited, waited to see what next fate had in store for him.
Silent_Assassin- Swordsman
- Posts : 35
Points : 43527
Karma : 0
Join date : 2012-12-25
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